AR/VR Graphics Engineer at Apple

Posted on: 09/05/2021

Location: Culver City (ON-SITE)

full time

Crunchbase | Glassdoor: 4.0 / 5 | Original Source

Tags: ios unix

The Technology Development Group (TDG) is looking for an AR/VR Graphics Engineer to help us push the limits on the next generation of interactive experiences on our platform. This team is working with some of Apple’s most advanced technologies including augmented reality (AR) and virtual reality (VR) offered in ARKit and Metal 2. As a member of our creative organization, you will have a uniquely rewarding opportunity to craft future products that will delight and inspire millions of people every single day. Apple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to develop prototypes at the state-of-the-art of technology in close collaboration with a creative team of engineers, artists and designers, and move beyond these prototypes into shipping products. The candidate for this role will be comfortable working in a dynamic and creative environment. Engineers are expected to work quickly and smartly to help determine the viability of ideas and technologies. You will need a keen understanding of 3D technologies and pipelines and an ambition to improve, innovate and explore these technologies to enable creatives to surprise and delight our users. Skills & requirements --------------------- * Excellent programming skills and knowledge of C++ * Proficient in mathematics for 3D games (linear algebra) * Understanding of GPU hardware architecture and how that affects solutions * Excellent communication and collaboration skills